Advanced Class Guide | Spells | Blood Armor

Blood Armor

School: transmutation [] ()
Domain:
Level: Alchemist: 2; Investigator: 2; Bloodrager: 2; Sorcerer: 2; Wizard: 2; Arcanist: 2; Summoner: 2; Witch: 2
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 1 minute/level
Saving Throws:
Spell Resistance:
Target: you

Description: Your blood hardens when you are wounded, increasing your AC.

Your blood becomes as hard as iron upon contact with air. Each time you take at least 5 points of piercing or slashing damage, your armor gains a +1 enhancement bonus to your AC. An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell. This enhancement bonus stacks with itself, but not with an existing enhancement bonus, to a maximum enhancement bonus of +5. This spell has no effect while you are underwater or in an environment that lacks air.